BIO
Personal Profile
I graduated from the FX Technical Director program at Lost Boys Studios | School of Visual Effects in Vancouver and previously I graduated in CG Animation at the IED University in Milan Italy.
Passionate from a young age by the world of 3D, led me to attend an Unreal Engine 4 course organized by ID Tech at Stanford University in 2015, a choice that then consolidated my desire to continue this journey.
Looking forward to working on movies as FXTD in Canada.
Education
2020-2021
Lost Boys | School of Visual Effects
2017-2020
IED - Istituto Europeo del Design
2015-2015
Stanford University
2019-2019
AccaEDI
2019-2019
Global Village Hawaii
2018-2018
Global Village Hawaii
2017-2017
Global Village Hawaii
2016-2016
TLA - The Language Academy
An accelerated 12-month Houdini program specialized in the craft of feature film simulated phenomenon and effects.
Topics covered included:
- VEX
- Rigid Body Dynamics (Debris, Collapsing Building/Bridge)
- Pyro (Smoke, Trails, Explosion, Fire)
- Flip (River, Waterfall, Ocean, Beach)
- Vellum (Cloth and Grain)
- Particles (Magical Effects, Crowds Theory, Snow, Dust)
- Procedural Modeling
- Procedural Shading
- PDG
- Nuke
- Shotgrid
- Linux
- SynthEyes
Generalist Degree covering major 3D software such as 3D Studio Max, Maya, Substance Painter, Unreal Engine 4, Houdini and Nuke.
Topics covered included:
- Modeling
- Texturing
- Lighting
- Comp
- Animation
- Realtime render engine (UE4)
- Vr
A course of 3D Level Design with Unreal Engine 4 organized by ID Tech.
A course of three weeks of Houdini Fx.
English School.
English School.
English School.
English School.
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© 2021 by Alessandro Pertile