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BIO

Personal Profile

I graduated from the FX Technical Director program at Lost Boys Studios | School of Visual Effects in Vancouver and previously I graduated in CG Animation at the IED University in Milan Italy.

Passionate from a young age by the world of 3D, led me to attend an Unreal Engine 4 course organized by ID Tech at Stanford University in 2015, a choice that then consolidated my desire to continue this journey.

Looking forward to working on movies as FXTD in Canada.

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Education

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2020-2021

Lost Boys | School of Visual Effects

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2017-2020

IED - Istituto Europeo del Design

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2015-2015

Stanford University

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2019-2019

AccaEDI

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2019-2019

Global Village Hawaii

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2018-2018

Global Village Hawaii

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2017-2017

Global Village Hawaii

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2016-2016

TLA - The Language Academy

An accelerated 12-month Houdini program specialized in the craft of feature film simulated phenomenon and effects.

Topics covered included:
- VEX
- Rigid Body Dynamics (Debris, Collapsing Building/Bridge)
- Pyro (Smoke, Trails, Explosion, Fire)
- Flip (River, Waterfall, Ocean, Beach)
- Vellum (Cloth and Grain)
- Particles (Magical Effects, Crowds Theory, Snow, Dust)
- Procedural Modeling
- Procedural Shading
- PDG

- Nuke
- Shotgrid
- Linux
- SynthEyes

Generalist Degree covering major 3D software such as 3D Studio Max, Maya, Substance Painter, Unreal Engine 4, Houdini and Nuke.

Topics covered included:
- Modeling
- Texturing
- Lighting
- Comp
- Animation
- Realtime render engine (UE4)
- Vr

A course of 3D Level Design with Unreal Engine 4 organized by ID Tech.

A course of three weeks of Houdini Fx.

English School.

English School.

English School.

English School.

Get in touch

EMAIL

LINKEDIN

  • LinkedIn
  • Vimeo

© 2021 by Alessandro Pertile

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